Sunday, May 31, 2015

MH4U: All Armor Skill Explanation!

If you want to quickly look at a specific skill just press Ctrl+F and type in the skill name.

Edgemaster +10 = Honed Blade
  • Compound skill that's comprised of Sharpness +1 and Attack Up Large (AuL).
Edge Lore +10 = Steady hand
  • Compound skill that's comprised of Razor Sharp and Mind's Eye.
Readiness +10 = Sheathe Control
  • Compound skill that's comprised of Quick Sheathe and Punishing Draw.
Mechanic +10 = Explosive Trapper
  • Compound skill that's comprised of Bombardier and Trap Master.
Brawn +10 = Heavy Hitter
  • Compound skill that's comprised of Stamina Thief and Knockout King.
Resilience +10 = Iron Wall
  • Compound skill that's comprised of Defense Up Large (DuL) and Iron Skin.
Arcana +10 = Enlightened Blade
  • Compound skill that's comprised of Awaken and Elemental/Status Atk Up.
Amplify +10 = Elementality
  • Compound skill that's comprised of Elemental Atk Up and Item Use Up.
D. Fencing +10 = Pro Dirty Fencer
  • Compound skill that's comprised of Survivor, Marathon Runner and Stamina Thief.
Fury +10 = Wrath Awoken
  • Compound skill that's comprised of Guts and Adrenaline +2.
Status Res +10 = Wellness
  • Compound skill that's comprised of Negate Stun/Poison/Sleep/Paralysis.
Nimbleness +10 = Acrobat
  • Compound skill that's comprised of Constitution +1 and Evade +1.
Brutality +10 = Ruthlessness
  • Compound skill that's comprised of Critical Eye +2 and Weakness Exploit.
Ferocity +10 = Bloodthirst
  • Compound skill that's comprised of Focus and Meat Lover.
Stalwart +10 = Shield Bearer
  • Compound skill that's comprised of Guard Boost and Stamina Recov Up.
Prudence +10 = Fleet Feet
  • Compound skill that's comprised of Peak Performance and Evade Extender.
Hoarding +10 = Hoarding
  • Compound skill that's comprised of Gathering +2 and Charm Chaser.
Unshakable +10 = Rock Steady
  • Compound skill that's comprised of Windproof (Lo) and Earplugs. This skill also prevents you from being knockdown by monster attacks.
Avarice +10 = Bounty Hunter
  • Compound skill that's comprised of Capture Master and Great Luck.
SteadyHand +10 = Silver Bullet
  • Compound skill that's comprised of Normal/Pellet/Pierce Up.
Prayer +10 = Benediction
  • Compound skill that's comprised of Divine Protection and Recovery Up.
Covert +10 = Clandestine
  • Compound skill that's the comprised of Load Up, Sneak and Combination +20%.
PowerEater +10 = Alloy Stomach
  • Compound skill that's comprised of Speed Eating +2, Meat Lover and Mushromancer.
Loading +10 = Load Up
  • Increases HBG/LBG ammo capacity by 1. For bows, Unlocks the 3rd or 4th charge for most bows.
LightEater +10 = Rationer
  • Sometimes allows the reuse of consumable items (ie. Potions, Dash Juice etc.)
Reload Spd +20/-20 = Reload Speed +3/-3
  • Significant increase/decrease in HBG/LBG reloading.
Reload Spd +15/-15 = Reload Speed +2/-2
  • Noticeable increase/decrease in HBG/LBG reloading.
Reload Spd +10-10 = Reload Speed +1/-1
  • Slight increase/decrease in HBG/LBG reloading.
Recoil +20/-20 = Recoil Down +3/-3
  • Significant decrease/increase in bowgun recoil.
Recoil +15/-15 = Recoil Down +2/-2
  • Noticeable decrease/increase in bowgun recoil.
Recoil +10/-10 = Recoil Down +1/-1
  • Slight decrease/increase in bowgun recoil.
Rapid Fire +10 = Bonus Shot
  • Increases Rapid Fire shot by 1.
Gloves Off +15 = Latent Power +2
  • Being with a large monster for 5 minutes or more and receiving 180 points of damage gives you 75% reduction of stamina use and 50% more affinity. Lasts for 90 seconds.
Gloves Off +10 = Latent Power +1
  • Being with a large monster for 5 minutes or more and receiving 180 points of damage gives you 50% reduction of stamina use and 30% more affinity. Lasts for 90 seconds.
Handicraft +10 = Sharpness +1
  • Increases the level of the weapon's sharpness.
Sharpness +10/-10 = Razor Sharp/Blunt Edge 
  • Halves/doubles the consumption of the sharpness bar.
Crit Draw +10 = Critical Draw
  • Increases weapon affinity of draw attacks to 100%. If the weapon has -10% affinity then the draw attack would only be 90%.
PunishDraw +10 = Punishing Draw
  • Draw attacks do KO damage and adds 5 true attack damage. (GS draw attacks do 30 KO damage).
Sharpener +10/-10 = Speed Sharpening/Slow Sharpening
  • Speed Sharpening makes the animation do only 1 round of weapon polishing instead of 4 while Slow sharpening makes it 5.
Spirit +15 = Challenger +2
  • True attack is increased by 25 and 20% more affinity is granted when you are in the same area with an enraged monster.
Spirit +10 = Challenger +1
  • True attack is increased by 10 and 10% more affinity is granted when you are in the same area with an enraged monster.
Tenderizer +10 = Weakness Exploit
  • When hitting a monster hitzone of 45 or higher, adds 5 more damage. (ie. 45,50,55 hitzones turn to 50,55,60 respectivelty.)
Blight Res +10 = Blightproof
  • Negates the effects of all elemental blights. 
Attack +25 = Attack Up (XL)
  • Increases true attack value by 25.
Attack +20/-20 = Attack Up/Down (L)
  • Increases/decreases true attack value by 20.
Attack +15/-15 = Attack Up/Down (M)
  • Increases/decreases true attack value by 15.
Attack +10/-10 = Attack Up/Down (S)
  • Increases/decreases true attack value by 10.
Expert +30 = Critical God
  • Increases affinity by 30%.
Expert +20/-20 = Critical Eye +3/-3
  • +20%/-15% affinity.
Expert +15/-15 = Critical Eye +2/-2
  • +15%/-10% affinity.
Expert +10/-10 = Critical Eye +1/-1
  • +10%/-5% affinity.
Artillery +20 = Artillery God 
  • Ballista, Cannon, Gunlance Shelling and Wyvern's Fire damage increases by 30%. Wyvern's Fire cooldown reduced to 80 seconds. Impact type Charge Blade finishers do 40% more damage.
Artillery +15 = Artillery Expert 
  • Ballista, Cannon, Gunlance Shelling and Wyvern's Fire damage increases by 20%. Wyvern's Fire cooldown reduced to 90 seconds. Impact type Charge Blade finishers do 35% more damage.
Artillery +10 = Artillery Novice
  • Ballista, Cannon, Gunlance Shelling and Wyvern's Fire damage increases by 10%. Impact type Charge Blade finishers do 30% more damage.
Evasion +20 = Evasion +3
  • Evasion time is increased from 0.2 to 0.6 seconds.
Evasion +15 = Evasion +2
  • Evasion time increased from 0.2 to 0.4 seconds.
Evasion +10/-10 = Evasion +1/Down
  • For evasion +1, evasion time is increased from 0.2 to 0.33. While in Evasion Down, invincibility is reduced to <0.2 seconds.
Hearing +15 = HG Earplugs
  • Negates all monster roars.
Hearing +10 = Earplugs
  • Negate small roars.
Guard + 15 = Guard +2
  • Stamina loss while blocking is reduced by 20. Decreases damage taken and decreases knock back.
Guard +10/-10 = Guard +1/-1
  • Stamina loss while blocking is reduced by 20 or increased by 10. Decreases/increases damage taken and knock back.
Guard Up +10 = Guard Boost
  • Allows to block previously unblockable attacks. (ie. gas, rays.)
Potential +15 = Adrenaline +2
  • Defense is increased by 45 and gain 30% more damage when health is below 40%.
Potential +10/-10 = Adrenaline +1/Worrywart
  • Defense is increased by 40 when health is below 40%/ Defense is decreased by 21 and damage is reduced by 30% when health is below 40%.
Status +15 = Status Atk +2
  • Status attacks gain 22.5% more damage.
Status +10/-10 = Status Atk +1/Down
  • Status attacks gain 12.5% more damage/ status attacks lose 10% damage.
Stamina +10-10 = Marathon Runner/Short Sprinter
  • Halves/doubles stamina consumption when running or charging. (affects Demon Mode.)
Destroyer +10 = Part Breaker
  • Breakable parts receive 30% more breaking damage. Increases monster flinching.
Evade Dist +10 = Evade Extender
  • Evade distance + 50%.
Sheathing +10 = Quick Sheath 
  • Allows faster sheathing.
Fast Charge +10/-10 = Focus
  • Bow, LS, GS, DB, SA, Hammer and CB charge times are 20% Faster/Slower.
Unscathed +10 = Peak Performance
  • Grants Attack Up L when health is full.
Guts +10 = Guts
  • If health is 64 or more, you survive a fatal blow once for every hunt/quest.
Normal Up +10 = Normal/Rapid Up
  • Normal shots and Rapid type bows do 10% more damage.
Pierce Up +10 = Pierce Up
  • Pierce shots and Pierce type bows do 10 % more damage.
Pellet Up +10 = Pellet/Spread Up
  • Pellet shots do 20% more damage while Spread bows do 30% more.
Stam Drain +10 = Stamina Thief
  • Increases Fatigue damage.
Frenzy Res +10 = Antivirus
  • Helps in overcoming the virus and grants 30% affinity instead of 15%.
Biology +15 = Bio Master 
  • Increases Dung Bomb efficiency and negates stench and also blast blight. Decreases the duration of the frenzy virus.
Biology +10 = Bio Researcher
  • Increases Dung Bomb efficiency and negates stench and also blast blight.
Mounting +15 = Rodeo God
  • Makes it easier to mount and fill up the mount gauge even faster.
Mounting +10/-10 = Mounting Master/ Saddle Sore
  • Makes it easier/harder to mount monsters. The mount gauge also fills up faster/slower.
CritElemnt +10 = Elemental Crit
  • Elemental damage does 25%-35% (depending on weapon) more damage when a critical strike occurs.
CritStatus +10 = Status Crit
  • Status damage do 25%-35% (depending on weapon) more damage when a critical strike occurs.
Dead Eye +10 = Trajectory
  • Increases the critical distance range of bows and bowguns.
Mycology +10 = Mushromancer
  • Eating mushrooms give beneficial status effects.
Bleeding +10/-10 = Negate/Double Bleeding
  • Negate/Doubles the damage receive from bleeding.
Sticky Res = Negate Tar
  • Negates the effects of web and tar.
KO +10 = Knockout King
  • Increases KO damage.
LastingPwr +10/-10 = Item Use Up/Down
  • Item duration lasts 50% more/ item duration lasts 30% less.
Fire Atk +20 = Fire Atk +3
  • Fire damage x 1.15 + 90.
Fire Atk +15 = Fire Atk +2
  • Fire damage x 1.1 + 60.
Fire Atk +10/-10 = Fire Atk +1/Down
  • Fire damage x 1.05 + 40/ Fire damage down by 25%.
Water Atk +20 = Water Atk +3
  • Water damage x 1.15 + 90.
Water Atk +15 = Water Atk +2
  • Water damage x 1.10 + 60.
Water Atk +10/-10 = Water Atl +1/Down
  • Water damage x 1.05 + 40/ Water damage down by 25%.
ThunderAtk +20 = Thunder Atk +3
  • Thunder damage x 1.15 + 90.
ThunderAtk +15 = Thunder Atk +2
  • Thunder damage x 1.10 + 60.
ThunderAtk +10/-10 = Thunder Atk +1
  • Thunder damage x 1.05 + 40/ Thunder damage down by 25%.
Ice Atk +20 = Ice Atk +3
  • Ice damage x 1.15 + 90.
Ice Atk +15 = Ice Atk +2
  • Ice damage x 1.10 + 60.
Ice Atk +10 = Ice Atk +1/Down
  • Ice damage x 1.05 + 40/ Ice damage down by 25%.
Dragon Atk +20 = Dragon Atk +3
  • Dragon damage x 1.15 + 90.
Dragon Atk +15 = Dragon Atk +2
  • Dragon damage x 1.10 + 60.
Dragon Atk +10 = Dragon Atk +1
  • Dragon damage x 1.05 + 40/ Dragon damage down by 25%.
Elemental +10/-10 = Elemental Atk Up/Down
  • Fire/Water/Thunder/Ice/Dragon damage up/down by 10%.
Fire Res +15 = Fire Res +20
  • Increase Fire resistance by 20.
Fire Res +10/-10 = Fire Res +15/-20
  • Increase Fire resistance by 15/ Decrease Fire resistance by 20
Water Res +15 = Water Res +20
  • Increase Water resistance by 20.
Water Res +10/-10 = Water Res +15/-20
  • Increase Water resistance by 15/ Decrease Water resistance by 20.
ThunderRes +15 = Thunder Res +20
  • Increase Thunder resistance by 20.
ThunderRes +10/-10 = Thunder Res +15/-20
  • Increase Thunder resistance by 15/ Decrease Thunder resistance by 20.
Ice Res +15 = Ice Res +20
  • Increase Ice resistance by 20.
Ice Res +10/-10 = Ice Res +15/-20
  • Increase Ice resistance by 15/ Decrease Ice resistance by 20.
Dragon Res +10/-10 = Dragon Res +20
  • Increase Dragon resistance by 20.
Dragon Res +10/-10 = Dragon Res +15/-20
  • Increase Dragon resistance by 15/ Decrease Dragon resistance by 20.
Def Lock +10 = Iron Skin
  • Negates the defense decrease debuff.
Defense +25 = Defense Up XL
  • Significantly increases defense.
Defense +20/-20 = Defense Up L/ Defense Down L
  • Massive increase/decrease in defense. 
Defense +15/-15 = Defense Up M/ Defense Down M
  • Increases/decreases defense.
Defense +10/-10 = Defense Up S/ Defense Down S
  • Slight defense increase/decrease.
Fortify +10 = Survivor
  • Faint once, damage +10% and defense +15%. Faint twice, damage +20% and defense +30%.
Bomb Boost +10 = Bombardier
  • Increases bomb damage by 30% and adds 20% more damage to blast element weapons. Also ensures 100% bomb success rate combination.
Charmer +20 = Charm God
  • 50% more chance in getting 2 charms when mining.
Charmer +15 = Charm Chaser
  • 30% more chance in getting 2 charms when mining.
Charmer +10 = Charm Collector
  • 20% more chance in getting 2 charms when mining.
Gathering +20 = Gathering God
  • Ensures that you gather the maximum amount a gathering point has.
Gathering +15 = Gathering +2
  • Increases gathering amount chances.
Gathering +10/-10 = Gathering +1/-1
  • Slightly increases/decreases the gathering amount chances. 
Carving +20 = Carving God
  • Increases carve materials by 1~2 and small attacks can't cancel carving.
Carving +15 = Carving Celebrity
  • Increases carved materials by 1 and small attacks can't cancel carving.
Carving +10 = Carving Pro
  • Small attacks can't cancel carving.
Tranquilzr +20 = Capture God
  • Ensures that you'll receive the maximum amount of capture rewards.
Tranquilzr +15 = Capture Master
  • Ensures an additional plus 1 capture reward. (ie. 2~3 chances becomes 3~4.)
Tranquilzr +10 = Capture Expert
  • Ensures you'll receive a capture reward. (ie. 2~3 chances becomes an absolute 3.)
Health +15/-15 = Health +50/-30
  • Health is increased by 50 or reduced by 30. 
Health +10/-10 = Health +30/-10
  • Health is increased by 30 or reduced by 10.
Normal S+ +10 = Use Any Normal S
  • Enables to load all level of Normal shots.
Pierce S+ +15 = Use Any Pierce S
  • Enables to load all level of Pierce shots.
Pierce S+ +10 = Use Lv1 Pierce S
  • Enables to load level 1 Pierce shots.
Pellet S+ +15 = Use Any Pellet S
  • Enables to load all level of Pellet shots.
Pellet S+ +10 = Use Lv1 Pellet S
  • Enables to load level 1 Pellet shots.
Crag S+ +15 = Use Any Crag S
  • Enables to load all level of Crag shots.
Crag S+ +10 = Use Lv 1 Crag S
  • Enables to load level 1 Crag shots.
Clust S+ +15 = Use Any Clust S
  • Enables to load all level of Cluster shots.
Clust S+ +10 = Use Lv 1 Clust S
  • Enables to load level 1 Cluster shots.
Slicing S+ +10 = Use Slicing S
  • Enables to load Slicing S.
Blast S+ +10 = Use Blast S
  • Enables to load Blast S.
Para C+ +10 = Use Para Coat
  • Enables Paralysis coating for bows.
Poison C+ +10 = Use Poison Coat
  • Enables Poison coating for bows.
Sleep C+ +10 = Use Sleep Coat
  • Enables Sleep coating for bows.
Power C+ +10 = Use Power Coat
  • Enables Power coating for bows.
C.Range C+ +10 = Use C.Range Coat
  • Enables Close-range coating for bows.
Exhaust C+ +10 = Use Exhaust Coat
  • Enables Exhaust coating for bows.
Blast C+ +10 = Use Blast Coat
  • Enables Blast coating for bows.
Precision +15/-15 = Steadiness +2/-2
  • Greatly decreases/increases bowgun deviation.
Precision +10/-10 = Steadiness +1/-1
  • Decreases/increases bowgun deviation.
Spd Gather +10 = Speed Gatherer
  • Increases the speed of gathering, mining, carving and bug catching.
Psychic +15 = Autotracker
  • Always display on the map where the monster is.
Psychic +10 = Detect
  • When marked with a paintball, gives more details about the monster.
Maestro +10 = Horn Maestro
  • Horn buffs last 1 minute more. Lessens the breakage of horns.
Perception +10 = Capture Guru
  • When marked with a paintball, gives details to when the monster can be captured.
Wide-Range +15 = Wide-Range +2
  • Consumables effect fellow hunters in the same area. (ie. potions, antidotes etc.)
Wide-Range +10 = Wide-Range +1
  • Consumables slightly give effect to fellow hunters in the same area.
Rec Level +10/-10 = Recovery Up/Down
  • +25/-25 more health restored when using curative items.
Carnivore +10 = Meat Lover
  • Enables the consumption of raw meat. Rare and well-done steaks temporarily give unlimited stamina boost.
Gluttony +15 = Scavenger
  • Consumables have a chance to raise the stamina bar.
Gluttony +10 = Gourmand
  • Meat consumable gives more stamina.
Constitutn +15/-15 = Constitution +2/-2
  • 50% less stamina use when evading or blocking and gives the ability to super man dive in any direction/ 35% more stamina use when evading or blocking.
Constitutn +10/-10 = Constitution +1/-1
  • 25% less stamina use when evading or blocking/ 20% more stamina is used when evading or blocking.
Stam Recov +10/-10 = Stam Recov Up/Down
  • Double/halve stamina regeneration.
Wind Res +15 = Windproof (Hi)
  • Negates all wind except for Kushala Daora's black wind.
Wind Res +10 = Windproof (Lo)
  • Negates small wind.
Eating +15 = Speed Eating +2
  • Speeds up consumable eating speed.
Eating +10/-10 = Speed Eating +1/Slow Eater
  • Increase/decrease meat eating speed.
Combo Rate +15/-15 = Combination +45%/-20%
  • Combination success rate +45%/-20%.
Combo Rate +10/-10 = Combination +20%/-10%
  • Combination success rate +20%/-10%.
Combo Plus +10 = Combination Pro
  • Always gives the maximum amount of result combination when it produces more than 1 item at a time.
Ranger +10 = Outdoorsman
  • Always displays map even if there's no map in your inventory. Improves fishing and cooking success rate during quests.
Cold Res +10/-10 = Cold Cancel/Surge
  • Negate cold environment effect/ doubles stamina loss to cold environment effect.
Heat Res +10/-10 = Heat Cancel/Surge
  • Immune to damage from lava or hot environments/ doubles damage received from lava or hot environments.
Commander +10 = Palico Hero
  • Fist Pump gesture revives palicoes though it can't be used repeatedly.
Team Player +10 = Palico Rally
  • Increases attack, defense and stamina recovery of palicoes. 
Team Leader +10 = Palico Cheer
  • Signalling revives palicoes.
Rec Speed +15/-15 = Recovery Spd +2/-2
  • The red portion  of the health bar recovers 4 times faster/slower.
Rec Speed +10/-10 = Recovery Spd +1/-1
  • The red portion of the health bar recovers 2 times faster/slower.
Whim +15/-15 = Divine/Devil's Whim
  • Decrease/increase chances of items breaking by 50%.
Whim +10/-10 = Spirit's/Spectre's Whim
  • Decrease/increase chances of items breaking by 25%.
Protection +10/-10 = Divine/Demonic Blessing
  • 25% chance of receiving 30% less/more damage from attacks.
Hunger +15/-15 = Negate/Double Hunger
  • Negates the lowering of the stamina bar/ doubles the rate at which the stamina bar depletes.
Hunger +10/-10 =Halve/Raise Hunger
  • Halves/increases the rate at which the stamina bar depletes.
Transportr +10 = Pro Transporter
  • Increases walking and running speed when carrying an egg or ore. Prevents the egg or ore from breaking when jumping tall heights.
Honey +10 = Honey Hunter
  • Always receive 2 pieces of honey when gathering at a honey spot.
Poison +10/-10 = Negate/Double Poison
  • Negate/double the effect of poison.
Paralysis +10/-10 = Negate/Double Paralysis
  • Negate/double the effect of sleep.
Sleep +10/-10 = Negate/Double Sleep
  • Negate/double the effect of sleep.
Stun +15 = Negate Stun
  • Negates the effect of stun.
Stun +10/-10 = Halve/Double Stun
  • 50% more/less resistance to being stunned.
Mud/Snow +10 = Negate Mud/Snow
  • Negates the snowball and mud effect.
Tremor Res +10 = Tremor Res
  • Negates the effect of monster tremors.
Anti-Theft +10 = Anti-Theft
  • Prevents items from being stolen.
Sense +10/-10 = Sneak/Taunt
  • Decreases/increases the likelihood of being targeted by monsters.
Flame Aura +10 = Flame Aura
  • Grants the effect of having a torch out without one.
Auto-Guard +10 = Auto Guard
  • Automatically block (if the weapon can block) an attack when the weapon is unsheathed.

Phew! That was a lot, hope the explanation here gave you more knowledge on how to build your armor set. Put in those skills and let's hunt! Happy Hunting!

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