Edgemaster +10 = Honed Blade
- Compound skill that's comprised of Sharpness +1 and Attack Up Large (AuL).
Edge Lore +10 = Steady hand
- Compound skill that's comprised of Razor Sharp and Mind's Eye.
Readiness +10 = Sheathe Control
- Compound skill that's comprised of Quick Sheathe and Punishing Draw.
Mechanic +10 = Explosive Trapper
- Compound skill that's comprised of Bombardier and Trap Master.
Brawn +10 = Heavy Hitter
- Compound skill that's comprised of Stamina Thief and Knockout King.
Resilience +10 = Iron Wall
- Compound skill that's comprised of Defense Up Large (DuL) and Iron Skin.
Arcana +10 = Enlightened Blade
- Compound skill that's comprised of Awaken and Elemental/Status Atk Up.
Amplify +10 = Elementality
- Compound skill that's comprised of Elemental Atk Up and Item Use Up.
D. Fencing +10 = Pro Dirty Fencer
- Compound skill that's comprised of Survivor, Marathon Runner and Stamina Thief.
Fury +10 = Wrath Awoken
- Compound skill that's comprised of Guts and Adrenaline +2.
Status Res +10 = Wellness
- Compound skill that's comprised of Negate Stun/Poison/Sleep/Paralysis.
Nimbleness +10 = Acrobat
- Compound skill that's comprised of Constitution +1 and Evade +1.
Brutality +10 = Ruthlessness
- Compound skill that's comprised of Critical Eye +2 and Weakness Exploit.
Ferocity +10 = Bloodthirst
- Compound skill that's comprised of Focus and Meat Lover.
Stalwart +10 = Shield Bearer
- Compound skill that's comprised of Guard Boost and Stamina Recov Up.
Prudence +10 = Fleet Feet
- Compound skill that's comprised of Peak Performance and Evade Extender.
Hoarding +10 = Hoarding
- Compound skill that's comprised of Gathering +2 and Charm Chaser.
Unshakable +10 = Rock Steady
- Compound skill that's comprised of Windproof (Lo) and Earplugs. This skill also prevents you from being knockdown by monster attacks.
Avarice +10 = Bounty Hunter
- Compound skill that's comprised of Capture Master and Great Luck.
SteadyHand +10 = Silver Bullet
- Compound skill that's comprised of Normal/Pellet/Pierce Up.
Prayer +10 = Benediction
- Compound skill that's comprised of Divine Protection and Recovery Up.
Covert +10 = Clandestine
- Compound skill that's the comprised of Load Up, Sneak and Combination +20%.
PowerEater +10 = Alloy Stomach
- Compound skill that's comprised of Speed Eating +2, Meat Lover and Mushromancer.
Loading +10 = Load Up
- Increases HBG/LBG ammo capacity by 1. For bows, Unlocks the 3rd or 4th charge for most bows.
LightEater +10 = Rationer
- Sometimes allows the reuse of consumable items (ie. Potions, Dash Juice etc.)
Reload Spd +20/-20 = Reload Speed +3/-3
- Significant increase/decrease in HBG/LBG reloading.
Reload Spd +15/-15 = Reload Speed +2/-2
- Noticeable increase/decrease in HBG/LBG reloading.
Reload Spd +10-10 = Reload Speed +1/-1
- Slight increase/decrease in HBG/LBG reloading.
Recoil +20/-20 = Recoil Down +3/-3
- Significant decrease/increase in bowgun recoil.
Recoil +15/-15 = Recoil Down +2/-2
- Noticeable decrease/increase in bowgun recoil.
Recoil +10/-10 = Recoil Down +1/-1
- Slight decrease/increase in bowgun recoil.
Rapid Fire +10 = Bonus Shot
- Increases Rapid Fire shot by 1.
Gloves Off +15 = Latent Power +2
- Being with a large monster for 5 minutes or more and receiving 180 points of damage gives you 75% reduction of stamina use and 50% more affinity. Lasts for 90 seconds.
Gloves Off +10 = Latent Power +1
- Being with a large monster for 5 minutes or more and receiving 180 points of damage gives you 50% reduction of stamina use and 30% more affinity. Lasts for 90 seconds.
Handicraft +10 = Sharpness +1
- Increases the level of the weapon's sharpness.
Sharpness +10/-10 = Razor Sharp/Blunt Edge
- Halves/doubles the consumption of the sharpness bar.
Crit Draw +10 = Critical Draw
- Increases weapon affinity of draw attacks to 100%. If the weapon has -10% affinity then the draw attack would only be 90%.
PunishDraw +10 = Punishing Draw
- Draw attacks do KO damage and adds 5 true attack damage. (GS draw attacks do 30 KO damage).
Sharpener +10/-10 = Speed Sharpening/Slow Sharpening
- Speed Sharpening makes the animation do only 1 round of weapon polishing instead of 4 while Slow sharpening makes it 5.
Spirit +15 = Challenger +2
- True attack is increased by 25 and 20% more affinity is granted when you are in the same area with an enraged monster.
Spirit +10 = Challenger +1
- True attack is increased by 10 and 10% more affinity is granted when you are in the same area with an enraged monster.
Tenderizer +10 = Weakness Exploit
- When hitting a monster hitzone of 45 or higher, adds 5 more damage. (ie. 45,50,55 hitzones turn to 50,55,60 respectivelty.)
Blight Res +10 = Blightproof
- Negates the effects of all elemental blights.
Attack +25 = Attack Up (XL)
- Increases true attack value by 25.
Attack +20/-20 = Attack Up/Down (L)
- Increases/decreases true attack value by 20.
Attack +15/-15 = Attack Up/Down (M)
- Increases/decreases true attack value by 15.
Attack +10/-10 = Attack Up/Down (S)
- Increases/decreases true attack value by 10.
Expert +30 = Critical God
- Increases affinity by 30%.
Expert +20/-20 = Critical Eye +3/-3
- +20%/-15% affinity.
Expert +15/-15 = Critical Eye +2/-2
- +15%/-10% affinity.
Expert +10/-10 = Critical Eye +1/-1
- +10%/-5% affinity.
Artillery +20 = Artillery God
- Ballista, Cannon, Gunlance Shelling and Wyvern's Fire damage increases by 30%. Wyvern's Fire cooldown reduced to 80 seconds. Impact type Charge Blade finishers do 40% more damage.
Artillery +15 = Artillery Expert
- Ballista, Cannon, Gunlance Shelling and Wyvern's Fire damage increases by 20%. Wyvern's Fire cooldown reduced to 90 seconds. Impact type Charge Blade finishers do 35% more damage.
Artillery +10 = Artillery Novice
- Ballista, Cannon, Gunlance Shelling and Wyvern's Fire damage increases by 10%. Impact type Charge Blade finishers do 30% more damage.
Evasion +20 = Evasion +3
- Evasion time is increased from 0.2 to 0.6 seconds.
Evasion +15 = Evasion +2
- Evasion time increased from 0.2 to 0.4 seconds.
Evasion +10/-10 = Evasion +1/Down
- For evasion +1, evasion time is increased from 0.2 to 0.33. While in Evasion Down, invincibility is reduced to <0.2 seconds.
Hearing +15 = HG Earplugs
- Negates all monster roars.
Hearing +10 = Earplugs
- Negate small roars.
Guard + 15 = Guard +2
- Stamina loss while blocking is reduced by 20. Decreases damage taken and decreases knock back.
Guard +10/-10 = Guard +1/-1
- Stamina loss while blocking is reduced by 20 or increased by 10. Decreases/increases damage taken and knock back.
Guard Up +10 = Guard Boost
- Allows to block previously unblockable attacks. (ie. gas, rays.)
Potential +15 = Adrenaline +2
- Defense is increased by 45 and gain 30% more damage when health is below 40%.
Potential +10/-10 = Adrenaline +1/Worrywart
- Defense is increased by 40 when health is below 40%/ Defense is decreased by 21 and damage is reduced by 30% when health is below 40%.
Status +15 = Status Atk +2
- Status attacks gain 22.5% more damage.
Status +10/-10 = Status Atk +1/Down
- Status attacks gain 12.5% more damage/ status attacks lose 10% damage.
Stamina +10-10 = Marathon Runner/Short Sprinter
- Halves/doubles stamina consumption when running or charging. (affects Demon Mode.)
Destroyer +10 = Part Breaker
- Breakable parts receive 30% more breaking damage. Increases monster flinching.
Evade Dist +10 = Evade Extender
- Evade distance + 50%.
Sheathing +10 = Quick Sheath
- Allows faster sheathing.
Fast Charge +10/-10 = Focus
- Bow, LS, GS, DB, SA, Hammer and CB charge times are 20% Faster/Slower.
Unscathed +10 = Peak Performance
- Grants Attack Up L when health is full.
Guts +10 = Guts
- If health is 64 or more, you survive a fatal blow once for every hunt/quest.
Normal Up +10 = Normal/Rapid Up
- Normal shots and Rapid type bows do 10% more damage.
Pierce Up +10 = Pierce Up
- Pierce shots and Pierce type bows do 10 % more damage.
Pellet Up +10 = Pellet/Spread Up
- Pellet shots do 20% more damage while Spread bows do 30% more.
Stam Drain +10 = Stamina Thief
- Increases Fatigue damage.
Frenzy Res +10 = Antivirus
- Helps in overcoming the virus and grants 30% affinity instead of 15%.
Biology +15 = Bio Master
- Increases Dung Bomb efficiency and negates stench and also blast blight. Decreases the duration of the frenzy virus.
Biology +10 = Bio Researcher
- Increases Dung Bomb efficiency and negates stench and also blast blight.
Mounting +15 = Rodeo God
- Makes it easier to mount and fill up the mount gauge even faster.
Mounting +10/-10 = Mounting Master/ Saddle Sore
- Makes it easier/harder to mount monsters. The mount gauge also fills up faster/slower.
CritElemnt +10 = Elemental Crit
- Elemental damage does 25%-35% (depending on weapon) more damage when a critical strike occurs.
CritStatus +10 = Status Crit
- Status damage do 25%-35% (depending on weapon) more damage when a critical strike occurs.
Dead Eye +10 = Trajectory
- Increases the critical distance range of bows and bowguns.
Mycology +10 = Mushromancer
- Eating mushrooms give beneficial status effects.
Bleeding +10/-10 = Negate/Double Bleeding
- Negate/Doubles the damage receive from bleeding.
Sticky Res = Negate Tar
- Negates the effects of web and tar.
KO +10 = Knockout King
- Increases KO damage.
LastingPwr +10/-10 = Item Use Up/Down
- Item duration lasts 50% more/ item duration lasts 30% less.
Fire Atk +20 = Fire Atk +3
- Fire damage x 1.15 + 90.
Fire Atk +15 = Fire Atk +2
- Fire damage x 1.1 + 60.
Fire Atk +10/-10 = Fire Atk +1/Down
- Fire damage x 1.05 + 40/ Fire damage down by 25%.
Water Atk +20 = Water Atk +3
- Water damage x 1.15 + 90.
Water Atk +15 = Water Atk +2
- Water damage x 1.10 + 60.
Water Atk +10/-10 = Water Atl +1/Down
- Water damage x 1.05 + 40/ Water damage down by 25%.
ThunderAtk +20 = Thunder Atk +3
- Thunder damage x 1.15 + 90.
ThunderAtk +15 = Thunder Atk +2
- Thunder damage x 1.10 + 60.
ThunderAtk +10/-10 = Thunder Atk +1
- Thunder damage x 1.05 + 40/ Thunder damage down by 25%.
Ice Atk +20 = Ice Atk +3
- Ice damage x 1.15 + 90.
Ice Atk +15 = Ice Atk +2
- Ice damage x 1.10 + 60.
Ice Atk +10 = Ice Atk +1/Down
- Ice damage x 1.05 + 40/ Ice damage down by 25%.
Dragon Atk +20 = Dragon Atk +3
- Dragon damage x 1.15 + 90.
Dragon Atk +15 = Dragon Atk +2
- Dragon damage x 1.10 + 60.
Dragon Atk +10 = Dragon Atk +1
- Dragon damage x 1.05 + 40/ Dragon damage down by 25%.
Elemental +10/-10 = Elemental Atk Up/Down
- Fire/Water/Thunder/Ice/Dragon damage up/down by 10%.
Fire Res +15 = Fire Res +20
- Increase Fire resistance by 20.
Fire Res +10/-10 = Fire Res +15/-20
- Increase Fire resistance by 15/ Decrease Fire resistance by 20
Water Res +15 = Water Res +20
- Increase Water resistance by 20.
Water Res +10/-10 = Water Res +15/-20
- Increase Water resistance by 15/ Decrease Water resistance by 20.
ThunderRes +15 = Thunder Res +20
- Increase Thunder resistance by 20.
ThunderRes +10/-10 = Thunder Res +15/-20
- Increase Thunder resistance by 15/ Decrease Thunder resistance by 20.
Ice Res +15 = Ice Res +20
- Increase Ice resistance by 20.
Ice Res +10/-10 = Ice Res +15/-20
- Increase Ice resistance by 15/ Decrease Ice resistance by 20.
Dragon Res +10/-10 = Dragon Res +20
- Increase Dragon resistance by 20.
Dragon Res +10/-10 = Dragon Res +15/-20
- Increase Dragon resistance by 15/ Decrease Dragon resistance by 20.
Def Lock +10 = Iron Skin
- Negates the defense decrease debuff.
Defense +25 = Defense Up XL
- Significantly increases defense.
Defense +20/-20 = Defense Up L/ Defense Down L
- Massive increase/decrease in defense.
Defense +15/-15 = Defense Up M/ Defense Down M
- Increases/decreases defense.
Defense +10/-10 = Defense Up S/ Defense Down S
- Slight defense increase/decrease.
Fortify +10 = Survivor
- Faint once, damage +10% and defense +15%. Faint twice, damage +20% and defense +30%.
Bomb Boost +10 = Bombardier
- Increases bomb damage by 30% and adds 20% more damage to blast element weapons. Also ensures 100% bomb success rate combination.
Charmer +20 = Charm God
- 50% more chance in getting 2 charms when mining.
Charmer +15 = Charm Chaser
- 30% more chance in getting 2 charms when mining.
Charmer +10 = Charm Collector
- 20% more chance in getting 2 charms when mining.
Gathering +20 = Gathering God
- Ensures that you gather the maximum amount a gathering point has.
Gathering +15 = Gathering +2
- Increases gathering amount chances.
Gathering +10/-10 = Gathering +1/-1
- Slightly increases/decreases the gathering amount chances.
Carving +20 = Carving God
- Increases carve materials by 1~2 and small attacks can't cancel carving.
Carving +15 = Carving Celebrity
- Increases carved materials by 1 and small attacks can't cancel carving.
Carving +10 = Carving Pro
- Small attacks can't cancel carving.
Tranquilzr +20 = Capture God
- Ensures that you'll receive the maximum amount of capture rewards.
Tranquilzr +15 = Capture Master
- Ensures an additional plus 1 capture reward. (ie. 2~3 chances becomes 3~4.)
- Ensures you'll receive a capture reward. (ie. 2~3 chances becomes an absolute 3.)
Health +15/-15 = Health +50/-30
- Health is increased by 50 or reduced by 30.
Health +10/-10 = Health +30/-10
- Health is increased by 30 or reduced by 10.
Normal S+ +10 = Use Any Normal S
- Enables to load all level of Normal shots.
Pierce S+ +15 = Use Any Pierce S
- Enables to load all level of Pierce shots.
Pierce S+ +10 = Use Lv1 Pierce S
- Enables to load level 1 Pierce shots.
Pellet S+ +15 = Use Any Pellet S
- Enables to load all level of Pellet shots.
Pellet S+ +10 = Use Lv1 Pellet S
- Enables to load level 1 Pellet shots.
Crag S+ +15 = Use Any Crag S
- Enables to load all level of Crag shots.
Crag S+ +10 = Use Lv 1 Crag S
- Enables to load level 1 Crag shots.
Clust S+ +15 = Use Any Clust S
- Enables to load all level of Cluster shots.
Clust S+ +10 = Use Lv 1 Clust S
- Enables to load level 1 Cluster shots.
Slicing S+ +10 = Use Slicing S
- Enables to load Slicing S.
Blast S+ +10 = Use Blast S
- Enables to load Blast S.
Para C+ +10 = Use Para Coat
- Enables Paralysis coating for bows.
Poison C+ +10 = Use Poison Coat
- Enables Poison coating for bows.
Sleep C+ +10 = Use Sleep Coat
- Enables Sleep coating for bows.
Power C+ +10 = Use Power Coat
- Enables Power coating for bows.
C.Range C+ +10 = Use C.Range Coat
- Enables Close-range coating for bows.
Exhaust C+ +10 = Use Exhaust Coat
- Enables Exhaust coating for bows.
Blast C+ +10 = Use Blast Coat
- Enables Blast coating for bows.
Precision +15/-15 = Steadiness +2/-2
- Greatly decreases/increases bowgun deviation.
Precision +10/-10 = Steadiness +1/-1
- Decreases/increases bowgun deviation.
Spd Gather +10 = Speed Gatherer
- Increases the speed of gathering, mining, carving and bug catching.
Psychic +15 = Autotracker
- Always display on the map where the monster is.
Psychic +10 = Detect
- When marked with a paintball, gives more details about the monster.
Maestro +10 = Horn Maestro
- Horn buffs last 1 minute more. Lessens the breakage of horns.
Perception +10 = Capture Guru
- When marked with a paintball, gives details to when the monster can be captured.
Wide-Range +15 = Wide-Range +2
- Consumables effect fellow hunters in the same area. (ie. potions, antidotes etc.)
Wide-Range +10 = Wide-Range +1
- Consumables slightly give effect to fellow hunters in the same area.
Rec Level +10/-10 = Recovery Up/Down
- +25/-25 more health restored when using curative items.
Carnivore +10 = Meat Lover
- Enables the consumption of raw meat. Rare and well-done steaks temporarily give unlimited stamina boost.
Gluttony +15 = Scavenger
- Consumables have a chance to raise the stamina bar.
Gluttony +10 = Gourmand
- Meat consumable gives more stamina.
Constitutn +15/-15 = Constitution +2/-2
- 50% less stamina use when evading or blocking and gives the ability to super man dive in any direction/ 35% more stamina use when evading or blocking.
Constitutn +10/-10 = Constitution +1/-1
- 25% less stamina use when evading or blocking/ 20% more stamina is used when evading or blocking.
Stam Recov +10/-10 = Stam Recov Up/Down
- Double/halve stamina regeneration.
Wind Res +15 = Windproof (Hi)
- Negates all wind except for Kushala Daora's black wind.
Wind Res +10 = Windproof (Lo)
- Negates small wind.
Eating +15 = Speed Eating +2
- Speeds up consumable eating speed.
Eating +10/-10 = Speed Eating +1/Slow Eater
- Increase/decrease meat eating speed.
Combo Rate +15/-15 = Combination +45%/-20%
- Combination success rate +45%/-20%.
Combo Rate +10/-10 = Combination +20%/-10%
- Combination success rate +20%/-10%.
Combo Plus +10 = Combination Pro
- Always gives the maximum amount of result combination when it produces more than 1 item at a time.
Ranger +10 = Outdoorsman
- Always displays map even if there's no map in your inventory. Improves fishing and cooking success rate during quests.
Cold Res +10/-10 = Cold Cancel/Surge
- Negate cold environment effect/ doubles stamina loss to cold environment effect.
Heat Res +10/-10 = Heat Cancel/Surge
- Immune to damage from lava or hot environments/ doubles damage received from lava or hot environments.
Commander +10 = Palico Hero
- Fist Pump gesture revives palicoes though it can't be used repeatedly.
Team Player +10 = Palico Rally
- Increases attack, defense and stamina recovery of palicoes.
Team Leader +10 = Palico Cheer
- Signalling revives palicoes.
Rec Speed +15/-15 = Recovery Spd +2/-2
- The red portion of the health bar recovers 4 times faster/slower.
Rec Speed +10/-10 = Recovery Spd +1/-1
- The red portion of the health bar recovers 2 times faster/slower.
Whim +15/-15 = Divine/Devil's Whim
- Decrease/increase chances of items breaking by 50%.
Whim +10/-10 = Spirit's/Spectre's Whim
- Decrease/increase chances of items breaking by 25%.
Protection +10/-10 = Divine/Demonic Blessing
- 25% chance of receiving 30% less/more damage from attacks.
Hunger +15/-15 = Negate/Double Hunger
- Negates the lowering of the stamina bar/ doubles the rate at which the stamina bar depletes.
Hunger +10/-10 =Halve/Raise Hunger
- Halves/increases the rate at which the stamina bar depletes.
Transportr +10 = Pro Transporter
- Increases walking and running speed when carrying an egg or ore. Prevents the egg or ore from breaking when jumping tall heights.
Honey +10 = Honey Hunter
- Always receive 2 pieces of honey when gathering at a honey spot.
Poison +10/-10 = Negate/Double Poison
- Negate/double the effect of poison.
Paralysis +10/-10 = Negate/Double Paralysis
- Negate/double the effect of sleep.
Sleep +10/-10 = Negate/Double Sleep
- Negate/double the effect of sleep.
Stun +15 = Negate Stun
- Negates the effect of stun.
Stun +10/-10 = Halve/Double Stun
- 50% more/less resistance to being stunned.
Mud/Snow +10 = Negate Mud/Snow
- Negates the snowball and mud effect.
Tremor Res +10 = Tremor Res
- Negates the effect of monster tremors.
Anti-Theft +10 = Anti-Theft
- Prevents items from being stolen.
Sense +10/-10 = Sneak/Taunt
- Decreases/increases the likelihood of being targeted by monsters.
Flame Aura +10 = Flame Aura
- Grants the effect of having a torch out without one.
Auto-Guard +10 = Auto Guard
- Automatically block (if the weapon can block) an attack when the weapon is unsheathed.
Phew! That was a lot, hope the explanation here gave you more knowledge on how to build your armor set. Put in those skills and let's hunt! Happy Hunting!
If you've enjoyed reading this, please leave a like/share/comment because it really helps me out. Thanks!
Thanks buddy, this is so useful
ReplyDeleteThe only question I have is... are you sure part breaker helps with staggers?, even when every part is already broken?