Sunday, May 3, 2015

MH4U: The Hammer Overview!

The Hammer! It truly is Hammer time when this weapon is wielded properly and is widely wanted by online groups (and also solo) because of its ability to KO monsters. How to KO monsters? hit them in the head, sounds easy right? No, it takes practice and dedication to pinpoint hit the head constantly to get those KO's in.

(Image from MHwikia)
The Hammer always packs a punch and does a lot of impact damage and KO/exhaust as well. Most notably the Charged Uppercut of the Hammer does a fair amount of damage and a lot of KO for the fact of the matter. (Also launches fellow hunters)

It has limited range, can't block but it prospers well with damage dealing.

You as a hunter should know the weakness of your weapon and grow from there. The trick here is to know what kind of charged attack you want to do. Every kind of charge attack has its own use, time it wisely and I'm sure you'll get those KO's fast and easy.

The Super Pound is a level 3 charge which does a lot of damage but the KO isn't that high. This also knock around hunters so be careful when using this attack online!

Either you're using elemental, status or just a plain raw Hammer, you're still doing a lot of damage. One of the best Hammers the game has is the Seregios Hammer because it has high raw, purple sharpness, 15% affinity and it has the ability to restore sharpness by 1 when you dodge/roll. This is great if you want to go to an aggressive play style. But still, there are a lot of Hammers out there that are just waiting to be abused and I'm talking about relics and end game monster weapons (Fatalis etc.).

When you KO monsters, they tend to grow more resistant to it after every KO they get so be sure to get in all those nice Golf Swings for a perfect damage output.

You can charge the Hammer and move unlike the Greatsword, you can also charge then run off a ledge to do a Jumping Super Pound followed by either the Uppercut or Golf Swing depending on the charge level you used.

The combos you can do are:

X,X,X - Double pound then Golf Swing
A,X,X - Side slap, Single pound Golf Swing
R,X,X,X,X - level 1 charge followed by an upward hit then does the Double Pound Golf Swing

You can always charge right after the Golf Swing for extended combos and more chained attacks. The Spinning attack can be done if you do the level 3 charge while moving and you can follow it with a Golf Swing after 4-5 spins.

The unsheathing of Hammer can launch other players so you can either use this for party mounting or just have a great time launching your friends up in the air for no apparent reason. Hope this helps out and have fun hunting!

If you've enjoyed reading this, please leave a like/share/comment because it really helps me out. Thanks!

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