Sunday, May 31, 2015

MH4U: All Armor Skill Explanation!

If you want to quickly look at a specific skill just press Ctrl+F and type in the skill name.

Edgemaster +10 = Honed Blade
  • Compound skill that's comprised of Sharpness +1 and Attack Up Large (AuL).
Edge Lore +10 = Steady hand
  • Compound skill that's comprised of Razor Sharp and Mind's Eye.
Readiness +10 = Sheathe Control
  • Compound skill that's comprised of Quick Sheathe and Punishing Draw.
Mechanic +10 = Explosive Trapper
  • Compound skill that's comprised of Bombardier and Trap Master.
Brawn +10 = Heavy Hitter
  • Compound skill that's comprised of Stamina Thief and Knockout King.
Resilience +10 = Iron Wall
  • Compound skill that's comprised of Defense Up Large (DuL) and Iron Skin.
Arcana +10 = Enlightened Blade
  • Compound skill that's comprised of Awaken and Elemental/Status Atk Up.
Amplify +10 = Elementality
  • Compound skill that's comprised of Elemental Atk Up and Item Use Up.
D. Fencing +10 = Pro Dirty Fencer
  • Compound skill that's comprised of Survivor, Marathon Runner and Stamina Thief.
Fury +10 = Wrath Awoken
  • Compound skill that's comprised of Guts and Adrenaline +2.
Status Res +10 = Wellness
  • Compound skill that's comprised of Negate Stun/Poison/Sleep/Paralysis.
Nimbleness +10 = Acrobat
  • Compound skill that's comprised of Constitution +1 and Evade +1.
Brutality +10 = Ruthlessness
  • Compound skill that's comprised of Critical Eye +2 and Weakness Exploit.
Ferocity +10 = Bloodthirst
  • Compound skill that's comprised of Focus and Meat Lover.
Stalwart +10 = Shield Bearer
  • Compound skill that's comprised of Guard Boost and Stamina Recov Up.
Prudence +10 = Fleet Feet
  • Compound skill that's comprised of Peak Performance and Evade Extender.
Hoarding +10 = Hoarding
  • Compound skill that's comprised of Gathering +2 and Charm Chaser.
Unshakable +10 = Rock Steady
  • Compound skill that's comprised of Windproof (Lo) and Earplugs. This skill also prevents you from being knockdown by monster attacks.
Avarice +10 = Bounty Hunter
  • Compound skill that's comprised of Capture Master and Great Luck.
SteadyHand +10 = Silver Bullet
  • Compound skill that's comprised of Normal/Pellet/Pierce Up.
Prayer +10 = Benediction
  • Compound skill that's comprised of Divine Protection and Recovery Up.
Covert +10 = Clandestine
  • Compound skill that's the comprised of Load Up, Sneak and Combination +20%.
PowerEater +10 = Alloy Stomach
  • Compound skill that's comprised of Speed Eating +2, Meat Lover and Mushromancer.
Loading +10 = Load Up
  • Increases HBG/LBG ammo capacity by 1. For bows, Unlocks the 3rd or 4th charge for most bows.
LightEater +10 = Rationer
  • Sometimes allows the reuse of consumable items (ie. Potions, Dash Juice etc.)
Reload Spd +20/-20 = Reload Speed +3/-3
  • Significant increase/decrease in HBG/LBG reloading.
Reload Spd +15/-15 = Reload Speed +2/-2
  • Noticeable increase/decrease in HBG/LBG reloading.
Reload Spd +10-10 = Reload Speed +1/-1
  • Slight increase/decrease in HBG/LBG reloading.
Recoil +20/-20 = Recoil Down +3/-3
  • Significant decrease/increase in bowgun recoil.
Recoil +15/-15 = Recoil Down +2/-2
  • Noticeable decrease/increase in bowgun recoil.
Recoil +10/-10 = Recoil Down +1/-1
  • Slight decrease/increase in bowgun recoil.
Rapid Fire +10 = Bonus Shot
  • Increases Rapid Fire shot by 1.
Gloves Off +15 = Latent Power +2
  • Being with a large monster for 5 minutes or more and receiving 180 points of damage gives you 75% reduction of stamina use and 50% more affinity. Lasts for 90 seconds.
Gloves Off +10 = Latent Power +1
  • Being with a large monster for 5 minutes or more and receiving 180 points of damage gives you 50% reduction of stamina use and 30% more affinity. Lasts for 90 seconds.
Handicraft +10 = Sharpness +1
  • Increases the level of the weapon's sharpness.
Sharpness +10/-10 = Razor Sharp/Blunt Edge 
  • Halves/doubles the consumption of the sharpness bar.
Crit Draw +10 = Critical Draw
  • Increases weapon affinity of draw attacks to 100%. If the weapon has -10% affinity then the draw attack would only be 90%.
PunishDraw +10 = Punishing Draw
  • Draw attacks do KO damage and adds 5 true attack damage. (GS draw attacks do 30 KO damage).
Sharpener +10/-10 = Speed Sharpening/Slow Sharpening
  • Speed Sharpening makes the animation do only 1 round of weapon polishing instead of 4 while Slow sharpening makes it 5.
Spirit +15 = Challenger +2
  • True attack is increased by 25 and 20% more affinity is granted when you are in the same area with an enraged monster.
Spirit +10 = Challenger +1
  • True attack is increased by 10 and 10% more affinity is granted when you are in the same area with an enraged monster.
Tenderizer +10 = Weakness Exploit
  • When hitting a monster hitzone of 45 or higher, adds 5 more damage. (ie. 45,50,55 hitzones turn to 50,55,60 respectivelty.)
Blight Res +10 = Blightproof
  • Negates the effects of all elemental blights. 
Attack +25 = Attack Up (XL)
  • Increases true attack value by 25.
Attack +20/-20 = Attack Up/Down (L)
  • Increases/decreases true attack value by 20.
Attack +15/-15 = Attack Up/Down (M)
  • Increases/decreases true attack value by 15.
Attack +10/-10 = Attack Up/Down (S)
  • Increases/decreases true attack value by 10.
Expert +30 = Critical God
  • Increases affinity by 30%.
Expert +20/-20 = Critical Eye +3/-3
  • +20%/-15% affinity.
Expert +15/-15 = Critical Eye +2/-2
  • +15%/-10% affinity.
Expert +10/-10 = Critical Eye +1/-1
  • +10%/-5% affinity.
Artillery +20 = Artillery God 
  • Ballista, Cannon, Gunlance Shelling and Wyvern's Fire damage increases by 30%. Wyvern's Fire cooldown reduced to 80 seconds. Impact type Charge Blade finishers do 40% more damage.
Artillery +15 = Artillery Expert 
  • Ballista, Cannon, Gunlance Shelling and Wyvern's Fire damage increases by 20%. Wyvern's Fire cooldown reduced to 90 seconds. Impact type Charge Blade finishers do 35% more damage.
Artillery +10 = Artillery Novice
  • Ballista, Cannon, Gunlance Shelling and Wyvern's Fire damage increases by 10%. Impact type Charge Blade finishers do 30% more damage.
Evasion +20 = Evasion +3
  • Evasion time is increased from 0.2 to 0.6 seconds.
Evasion +15 = Evasion +2
  • Evasion time increased from 0.2 to 0.4 seconds.
Evasion +10/-10 = Evasion +1/Down
  • For evasion +1, evasion time is increased from 0.2 to 0.33. While in Evasion Down, invincibility is reduced to <0.2 seconds.
Hearing +15 = HG Earplugs
  • Negates all monster roars.
Hearing +10 = Earplugs
  • Negate small roars.
Guard + 15 = Guard +2
  • Stamina loss while blocking is reduced by 20. Decreases damage taken and decreases knock back.
Guard +10/-10 = Guard +1/-1
  • Stamina loss while blocking is reduced by 20 or increased by 10. Decreases/increases damage taken and knock back.
Guard Up +10 = Guard Boost
  • Allows to block previously unblockable attacks. (ie. gas, rays.)
Potential +15 = Adrenaline +2
  • Defense is increased by 45 and gain 30% more damage when health is below 40%.
Potential +10/-10 = Adrenaline +1/Worrywart
  • Defense is increased by 40 when health is below 40%/ Defense is decreased by 21 and damage is reduced by 30% when health is below 40%.
Status +15 = Status Atk +2
  • Status attacks gain 22.5% more damage.
Status +10/-10 = Status Atk +1/Down
  • Status attacks gain 12.5% more damage/ status attacks lose 10% damage.
Stamina +10-10 = Marathon Runner/Short Sprinter
  • Halves/doubles stamina consumption when running or charging. (affects Demon Mode.)
Destroyer +10 = Part Breaker
  • Breakable parts receive 30% more breaking damage. Increases monster flinching.
Evade Dist +10 = Evade Extender
  • Evade distance + 50%.
Sheathing +10 = Quick Sheath 
  • Allows faster sheathing.
Fast Charge +10/-10 = Focus
  • Bow, LS, GS, DB, SA, Hammer and CB charge times are 20% Faster/Slower.
Unscathed +10 = Peak Performance
  • Grants Attack Up L when health is full.
Guts +10 = Guts
  • If health is 64 or more, you survive a fatal blow once for every hunt/quest.
Normal Up +10 = Normal/Rapid Up
  • Normal shots and Rapid type bows do 10% more damage.
Pierce Up +10 = Pierce Up
  • Pierce shots and Pierce type bows do 10 % more damage.
Pellet Up +10 = Pellet/Spread Up
  • Pellet shots do 20% more damage while Spread bows do 30% more.
Stam Drain +10 = Stamina Thief
  • Increases Fatigue damage.
Frenzy Res +10 = Antivirus
  • Helps in overcoming the virus and grants 30% affinity instead of 15%.
Biology +15 = Bio Master 
  • Increases Dung Bomb efficiency and negates stench and also blast blight. Decreases the duration of the frenzy virus.
Biology +10 = Bio Researcher
  • Increases Dung Bomb efficiency and negates stench and also blast blight.
Mounting +15 = Rodeo God
  • Makes it easier to mount and fill up the mount gauge even faster.
Mounting +10/-10 = Mounting Master/ Saddle Sore
  • Makes it easier/harder to mount monsters. The mount gauge also fills up faster/slower.
CritElemnt +10 = Elemental Crit
  • Elemental damage does 25%-35% (depending on weapon) more damage when a critical strike occurs.
CritStatus +10 = Status Crit
  • Status damage do 25%-35% (depending on weapon) more damage when a critical strike occurs.
Dead Eye +10 = Trajectory
  • Increases the critical distance range of bows and bowguns.
Mycology +10 = Mushromancer
  • Eating mushrooms give beneficial status effects.
Bleeding +10/-10 = Negate/Double Bleeding
  • Negate/Doubles the damage receive from bleeding.
Sticky Res = Negate Tar
  • Negates the effects of web and tar.
KO +10 = Knockout King
  • Increases KO damage.
LastingPwr +10/-10 = Item Use Up/Down
  • Item duration lasts 50% more/ item duration lasts 30% less.
Fire Atk +20 = Fire Atk +3
  • Fire damage x 1.15 + 90.
Fire Atk +15 = Fire Atk +2
  • Fire damage x 1.1 + 60.
Fire Atk +10/-10 = Fire Atk +1/Down
  • Fire damage x 1.05 + 40/ Fire damage down by 25%.
Water Atk +20 = Water Atk +3
  • Water damage x 1.15 + 90.
Water Atk +15 = Water Atk +2
  • Water damage x 1.10 + 60.
Water Atk +10/-10 = Water Atl +1/Down
  • Water damage x 1.05 + 40/ Water damage down by 25%.
ThunderAtk +20 = Thunder Atk +3
  • Thunder damage x 1.15 + 90.
ThunderAtk +15 = Thunder Atk +2
  • Thunder damage x 1.10 + 60.
ThunderAtk +10/-10 = Thunder Atk +1
  • Thunder damage x 1.05 + 40/ Thunder damage down by 25%.
Ice Atk +20 = Ice Atk +3
  • Ice damage x 1.15 + 90.
Ice Atk +15 = Ice Atk +2
  • Ice damage x 1.10 + 60.
Ice Atk +10 = Ice Atk +1/Down
  • Ice damage x 1.05 + 40/ Ice damage down by 25%.
Dragon Atk +20 = Dragon Atk +3
  • Dragon damage x 1.15 + 90.
Dragon Atk +15 = Dragon Atk +2
  • Dragon damage x 1.10 + 60.
Dragon Atk +10 = Dragon Atk +1
  • Dragon damage x 1.05 + 40/ Dragon damage down by 25%.
Elemental +10/-10 = Elemental Atk Up/Down
  • Fire/Water/Thunder/Ice/Dragon damage up/down by 10%.
Fire Res +15 = Fire Res +20
  • Increase Fire resistance by 20.
Fire Res +10/-10 = Fire Res +15/-20
  • Increase Fire resistance by 15/ Decrease Fire resistance by 20
Water Res +15 = Water Res +20
  • Increase Water resistance by 20.
Water Res +10/-10 = Water Res +15/-20
  • Increase Water resistance by 15/ Decrease Water resistance by 20.
ThunderRes +15 = Thunder Res +20
  • Increase Thunder resistance by 20.
ThunderRes +10/-10 = Thunder Res +15/-20
  • Increase Thunder resistance by 15/ Decrease Thunder resistance by 20.
Ice Res +15 = Ice Res +20
  • Increase Ice resistance by 20.
Ice Res +10/-10 = Ice Res +15/-20
  • Increase Ice resistance by 15/ Decrease Ice resistance by 20.
Dragon Res +10/-10 = Dragon Res +20
  • Increase Dragon resistance by 20.
Dragon Res +10/-10 = Dragon Res +15/-20
  • Increase Dragon resistance by 15/ Decrease Dragon resistance by 20.
Def Lock +10 = Iron Skin
  • Negates the defense decrease debuff.
Defense +25 = Defense Up XL
  • Significantly increases defense.
Defense +20/-20 = Defense Up L/ Defense Down L
  • Massive increase/decrease in defense. 
Defense +15/-15 = Defense Up M/ Defense Down M
  • Increases/decreases defense.
Defense +10/-10 = Defense Up S/ Defense Down S
  • Slight defense increase/decrease.
Fortify +10 = Survivor
  • Faint once, damage +10% and defense +15%. Faint twice, damage +20% and defense +30%.
Bomb Boost +10 = Bombardier
  • Increases bomb damage by 30% and adds 20% more damage to blast element weapons. Also ensures 100% bomb success rate combination.
Charmer +20 = Charm God
  • 50% more chance in getting 2 charms when mining.
Charmer +15 = Charm Chaser
  • 30% more chance in getting 2 charms when mining.
Charmer +10 = Charm Collector
  • 20% more chance in getting 2 charms when mining.
Gathering +20 = Gathering God
  • Ensures that you gather the maximum amount a gathering point has.
Gathering +15 = Gathering +2
  • Increases gathering amount chances.
Gathering +10/-10 = Gathering +1/-1
  • Slightly increases/decreases the gathering amount chances. 
Carving +20 = Carving God
  • Increases carve materials by 1~2 and small attacks can't cancel carving.
Carving +15 = Carving Celebrity
  • Increases carved materials by 1 and small attacks can't cancel carving.
Carving +10 = Carving Pro
  • Small attacks can't cancel carving.
Tranquilzr +20 = Capture God
  • Ensures that you'll receive the maximum amount of capture rewards.
Tranquilzr +15 = Capture Master
  • Ensures an additional plus 1 capture reward. (ie. 2~3 chances becomes 3~4.)
Tranquilzr +10 = Capture Expert
  • Ensures you'll receive a capture reward. (ie. 2~3 chances becomes an absolute 3.)
Health +15/-15 = Health +50/-30
  • Health is increased by 50 or reduced by 30. 
Health +10/-10 = Health +30/-10
  • Health is increased by 30 or reduced by 10.
Normal S+ +10 = Use Any Normal S
  • Enables to load all level of Normal shots.
Pierce S+ +15 = Use Any Pierce S
  • Enables to load all level of Pierce shots.
Pierce S+ +10 = Use Lv1 Pierce S
  • Enables to load level 1 Pierce shots.
Pellet S+ +15 = Use Any Pellet S
  • Enables to load all level of Pellet shots.
Pellet S+ +10 = Use Lv1 Pellet S
  • Enables to load level 1 Pellet shots.
Crag S+ +15 = Use Any Crag S
  • Enables to load all level of Crag shots.
Crag S+ +10 = Use Lv 1 Crag S
  • Enables to load level 1 Crag shots.
Clust S+ +15 = Use Any Clust S
  • Enables to load all level of Cluster shots.
Clust S+ +10 = Use Lv 1 Clust S
  • Enables to load level 1 Cluster shots.
Slicing S+ +10 = Use Slicing S
  • Enables to load Slicing S.
Blast S+ +10 = Use Blast S
  • Enables to load Blast S.
Para C+ +10 = Use Para Coat
  • Enables Paralysis coating for bows.
Poison C+ +10 = Use Poison Coat
  • Enables Poison coating for bows.
Sleep C+ +10 = Use Sleep Coat
  • Enables Sleep coating for bows.
Power C+ +10 = Use Power Coat
  • Enables Power coating for bows.
C.Range C+ +10 = Use C.Range Coat
  • Enables Close-range coating for bows.
Exhaust C+ +10 = Use Exhaust Coat
  • Enables Exhaust coating for bows.
Blast C+ +10 = Use Blast Coat
  • Enables Blast coating for bows.
Precision +15/-15 = Steadiness +2/-2
  • Greatly decreases/increases bowgun deviation.
Precision +10/-10 = Steadiness +1/-1
  • Decreases/increases bowgun deviation.
Spd Gather +10 = Speed Gatherer
  • Increases the speed of gathering, mining, carving and bug catching.
Psychic +15 = Autotracker
  • Always display on the map where the monster is.
Psychic +10 = Detect
  • When marked with a paintball, gives more details about the monster.
Maestro +10 = Horn Maestro
  • Horn buffs last 1 minute more. Lessens the breakage of horns.
Perception +10 = Capture Guru
  • When marked with a paintball, gives details to when the monster can be captured.
Wide-Range +15 = Wide-Range +2
  • Consumables effect fellow hunters in the same area. (ie. potions, antidotes etc.)
Wide-Range +10 = Wide-Range +1
  • Consumables slightly give effect to fellow hunters in the same area.
Rec Level +10/-10 = Recovery Up/Down
  • +25/-25 more health restored when using curative items.
Carnivore +10 = Meat Lover
  • Enables the consumption of raw meat. Rare and well-done steaks temporarily give unlimited stamina boost.
Gluttony +15 = Scavenger
  • Consumables have a chance to raise the stamina bar.
Gluttony +10 = Gourmand
  • Meat consumable gives more stamina.
Constitutn +15/-15 = Constitution +2/-2
  • 50% less stamina use when evading or blocking and gives the ability to super man dive in any direction/ 35% more stamina use when evading or blocking.
Constitutn +10/-10 = Constitution +1/-1
  • 25% less stamina use when evading or blocking/ 20% more stamina is used when evading or blocking.
Stam Recov +10/-10 = Stam Recov Up/Down
  • Double/halve stamina regeneration.
Wind Res +15 = Windproof (Hi)
  • Negates all wind except for Kushala Daora's black wind.
Wind Res +10 = Windproof (Lo)
  • Negates small wind.
Eating +15 = Speed Eating +2
  • Speeds up consumable eating speed.
Eating +10/-10 = Speed Eating +1/Slow Eater
  • Increase/decrease meat eating speed.
Combo Rate +15/-15 = Combination +45%/-20%
  • Combination success rate +45%/-20%.
Combo Rate +10/-10 = Combination +20%/-10%
  • Combination success rate +20%/-10%.
Combo Plus +10 = Combination Pro
  • Always gives the maximum amount of result combination when it produces more than 1 item at a time.
Ranger +10 = Outdoorsman
  • Always displays map even if there's no map in your inventory. Improves fishing and cooking success rate during quests.
Cold Res +10/-10 = Cold Cancel/Surge
  • Negate cold environment effect/ doubles stamina loss to cold environment effect.
Heat Res +10/-10 = Heat Cancel/Surge
  • Immune to damage from lava or hot environments/ doubles damage received from lava or hot environments.
Commander +10 = Palico Hero
  • Fist Pump gesture revives palicoes though it can't be used repeatedly.
Team Player +10 = Palico Rally
  • Increases attack, defense and stamina recovery of palicoes. 
Team Leader +10 = Palico Cheer
  • Signalling revives palicoes.
Rec Speed +15/-15 = Recovery Spd +2/-2
  • The red portion  of the health bar recovers 4 times faster/slower.
Rec Speed +10/-10 = Recovery Spd +1/-1
  • The red portion of the health bar recovers 2 times faster/slower.
Whim +15/-15 = Divine/Devil's Whim
  • Decrease/increase chances of items breaking by 50%.
Whim +10/-10 = Spirit's/Spectre's Whim
  • Decrease/increase chances of items breaking by 25%.
Protection +10/-10 = Divine/Demonic Blessing
  • 25% chance of receiving 30% less/more damage from attacks.
Hunger +15/-15 = Negate/Double Hunger
  • Negates the lowering of the stamina bar/ doubles the rate at which the stamina bar depletes.
Hunger +10/-10 =Halve/Raise Hunger
  • Halves/increases the rate at which the stamina bar depletes.
Transportr +10 = Pro Transporter
  • Increases walking and running speed when carrying an egg or ore. Prevents the egg or ore from breaking when jumping tall heights.
Honey +10 = Honey Hunter
  • Always receive 2 pieces of honey when gathering at a honey spot.
Poison +10/-10 = Negate/Double Poison
  • Negate/double the effect of poison.
Paralysis +10/-10 = Negate/Double Paralysis
  • Negate/double the effect of sleep.
Sleep +10/-10 = Negate/Double Sleep
  • Negate/double the effect of sleep.
Stun +15 = Negate Stun
  • Negates the effect of stun.
Stun +10/-10 = Halve/Double Stun
  • 50% more/less resistance to being stunned.
Mud/Snow +10 = Negate Mud/Snow
  • Negates the snowball and mud effect.
Tremor Res +10 = Tremor Res
  • Negates the effect of monster tremors.
Anti-Theft +10 = Anti-Theft
  • Prevents items from being stolen.
Sense +10/-10 = Sneak/Taunt
  • Decreases/increases the likelihood of being targeted by monsters.
Flame Aura +10 = Flame Aura
  • Grants the effect of having a torch out without one.
Auto-Guard +10 = Auto Guard
  • Automatically block (if the weapon can block) an attack when the weapon is unsheathed.

Phew! That was a lot, hope the explanation here gave you more knowledge on how to build your armor set. Put in those skills and let's hunt! Happy Hunting!

If you've enjoyed reading this, please leave a like/share/comment because it really helps me out. Thanks!

Sunday, May 24, 2015

Games News: No More Tri-Ace

Hey guys, I just read the news that Tri-Ace, the game that spawned great video game series like Star Ocean, Valkyrie Profile and other titles they had, was bought by a mobile company. Yes, bought. I grew up playing their games and made me the person I am today. Their games gave me life lessons that I used throughout my life. Sure they're just video games, but the amount of fondness I grew from their games really made me sad when I read the news.

(Image from Kotaku.com)
Remember these guys? When we bought our first Playstation back in 1998, our console had this game along with 20 other titles.

I watched my brother play this game and ever since that day, I loved JRPG's. This game was difficult to play as a 7-year old boy so when I grew up, I picked this game again on the Playstation and even played the PSP port. Never did I grew tired playing this classic game. The nostalgia it gives is still in me even today.

Star Ocean the Second Story had numerous endings which gave it a lot of replay value. Those little things they add to the game always made my day, Fun City anyone? If you haven't played this game, kindly give it a go? If you like JRPG's, I'm sure you'll love the Star Ocean series.

There are a lot of games that Tri-Ace was responsible to, they made games that revolutionized a lot of games today which are mostly JRPG's.

Back in 2010, there were rumors about a new installment of Valkyrie Profile where I was excited because that was one my favorite game series of all time. The story was good, gameplay, sound and almost everything else was well on my taste. A story about Hrist would just complete the whole story to fill in all the questions and assumptions we had during the first two installments.

(Image from Gamefaqs)
It's quite sad and disappointing that Valkyrie Profile 3 may never see the light of day, but we are all lucky to have experienced how good the series was.

It was a long road that Tri-Ace had, I'm happy to have been part of their journey. These games will always and shall always be in our heart even as we grow older and we will cherish them forever. I can ramble all day about their games such as Radiata Stories, Resonance of Fate, Infinite Undiscovery and a lot more but needless to say, they were all great titles.

It may be sad but let's just be happy that we got the chance to play these awesome titles that Tri-Ace provided. Thank you for everything, thank you for all the happiness and memories you gave to us. Thank you for making characters that influenced our lives in a good way.

They may be video game characters, but they had a lot more impact than real a person could do to our lives. Farewell my friend, I hope that in the near future you'll make an independent group with a different name but still carry the spirit of Tri-Ace. Goodbye my friend.



Friday, May 22, 2015

MH4U: Guild Quest Shenanigans! (Level 136-140 Rajang Solo Part 2)

The battle continues as this time he's level 137! But nonetheless I've changed my armor and weapon as well! I've used my GS hame set (You can check that out here) where I finished the quest in 30 minutes, which is a lot faster than my first hunt with the SnS.

Like the original hunt, I didn't use any traps or anything to keep a good fight! With a lot more practice I could do it in lesser time, if you know where to charge and when to charge is your key point in victory!

(Image from MHwikia)
So here are the armor skills that I've used:

Sheathe Control
Sharpness +1
Focus
Critical Draw
Attack Up Small
Trap Master

Since I'm using a raw GS, I carried with me the Force and Drive wystones. The Cera Cymmetry GS works wonders when used correctly and I mostly failed all the quests before I could grind him out.

Took me about 15 tries with the GS so I could feel out every opening I could exploit. I watched some videos on how to beat him with the GS and the tactic that worked the best was to aim at his arms and make him flinch. Knock him out of Apex mode and just wail on him like there's no tomorrow but be careful and keep close.

I still don't have any good Tenderizer talismans, if I had any I'd use that instead of AuS (Attack Up Small) and I'm pretty sure that'll make the quest a bit faster. I was a GS user from MHFU so I still know some old moves and my favorite weapon back then was the Diablos GS which is also the Cera Cymmetry during its time but it was named King Atillart instead (Which by the way sounds a lot cooler).

Soloing him is possible! Some hunters even quit playing MH4U because of him but don't quit just yet! Don't let frustration and anger get the best of you, use your wits and calmness to adjust to the chaos he creates and use that against him! Tag along with me and let's hunt! Happy hunting!

If you've enjoyed reading this, please leave a like/share/comment because it really helps me out. Thanks!

Wednesday, May 20, 2015

MH4U: My GS Hame Armor Set!

What is Hame? Hame is quickly finishing off guild quest monsters by trapping, flash bombing and dealing absurd amount of damage. A good GS Hame run would be around 3-7 minutes. This however requires 4 players that have the Hame Armor set and a lot of good coordination as well.

(Image from MHwikia)
I'll be using the Cera Cymmetry (Hello again my friend King Attilart) GS because it is easily one of the strongest GS that requires materials that aren't that hard to get. Since it's a rarity 9 GS, you only need Zenith Wyvern gems which is a lot easier to farm than the L ones.

So maxing this weapon out and honing it for attack bumps its damage to 1632 or 340 for the true attack value. That is insane damage and only relic weapons would be more powerful!

This armor set requires a Fast Charge 5 OOO



The armor pieces for the set I use are:
  • Grand Yamato Kabuto OO
  • Kaiser Mail X OO
  • Miralis Grievers OO
  • Vangis Coil X (or any torso up waist) ---
  • Grand Yamato Gusoko ---
  • Fast Charge 5, Speed Set Up 8 OOO

The Decorations you need are:
  • 2 Draw Jewel level 2
  • 1 Draw Jewel level 1
  • 1 Handicraft Jewel level 2 (Costs 2 slots for just 1 point of Handicraft)
  • 2 Attack Jewel level 1
  • 1 Speed Set Up Jewel level 1 (For the weapon)

When you properly gem in the decorations you'll have the following skills:
  • Sheath Control
  • Sharpness +1
  • Critical Draw
  • Focus
  • Attack Up Small
  • Trap Master (Just an added bonus because of my talisman)

So there you have it, my GS Hame set! If you want to create your own set, you're free to do so, do not be limited by my armor set but make it a basis when you want to make your own. This mostly revolves around the talisman you have, the better the talisman, the better the set! By the way, this set looks awesome so don't worry about looks. As always, happy hunting!

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Tuesday, May 19, 2015

MH4U: Relic Armor Sets! (Dream Blademaster Set)

This armor set I've thought of is good for the SnS, Dual Blades, SwitchAxe, Hammer, Hunting Horn, Insect Glaive and even the Charge Blade (if you prefer evasion over guarding). Of course this revolves around relic armor and a miracle charm that is insane to start with.

  • Craftsman's Specs/Sword Saint Piercing - 10 Mechanic/10 Fencing 
  • Relic Armor - Edgemaster 4
  • GX Hunter's Arms - Spirit 6 OOO
  • Grand Divine Ire Obi - Edgemaster 3, Spirit 2 OO
  • Guild Boots - Torso Up
  • Miracle Charm - Sharpness 8, Evasion 9 OOO

The decorations you need are:

  • 2 Razor Jewel level 1
  • 1 Evade Jewel level 1
  • 2 Spirit Jewel level 2
  • 1 Spirit Jewel level 1

The set gives you a ridiculous array of armor skills and they are:

  • Honed Blade
  • Challenger +2
  • Razor Sharp
  • Evasion +1
  • Explosive Trapper/ESP

This goes well with Blast element weapons because the Explosive Trapper skill powers up the blast damage value or if you prefer, you can just use the Sword Saint Piercing to prevent bouncing off from hard monster parts. Evasion +1 will mostly allow you to evade any attack or even small monster roars. This is a very difficult set to get because of the charm but worth every effort put in. I just don't know about the looks though. :O

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MH4U: Guild Quest Shenanigans! (Level 136-140 Rajang Solo)

At last! For my honor I've finally soloed an Apex guild quest Rajang! Though it was level 136, I still feel that it was a great achievement in hunting one. It was tiring, relentless and used a lot of focus for it. Took me about 42 minutes! Yes 42 minutes.

Ever since the day an Apex Rajang beat the living daylights out of me, I vowed to myself that I would solo one to regain my honor. Could have beaten him faster if I had a better weapon, preferably a relic and if I had the Tremor Resistance.

(Image from MHwikia)
So here are the armor skills that I've used:

Challenger +2
Honed Blade
Evasion +1
Elemental Attack Up

The weapon I used was Daora's SnS which was named Daora's Maelstrom and used the wystones Drive and Element.

This was a challenge! Of course you could just take him on with a group of people but to me, soloing him was so sweet and I think I've become a lot better reading his movements.

I've seen a lot of videos of him being soloed in like 12-15 mins, I hope I get to that range sometime after a lot more practice and perseverance. Never give up! Just a lot of practice and I'm sure this beast will bow down to you.

Oh yeah, I didn't use any bombs or traps to get a good clean fight. It was just a test of willpower. Next time I'll try to get Razor Sharp or Tremor resist instead of Evasion +1 and Elemental Attack Up. Weakness Exploit would also be nice since he has high hitzones for almost every part.

So that's that for my soloing shenanigans, till next time guys! Happy hunting!

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MH4U: Hunting Horn (HH) Overview!

(Image from MHwikia)
The Hunting Horn! A weapon that does a lot of exhaust damage and KO as well! Some overlook it as a weapon only used for its buffs but to an expert HH user, he/she can turn it into a devastating weapon.

Never forget to play the Double White note as this is your self buff and doing it twice will make your attacks bounce less on hard monster parts so always try and notice if the effect isn't activated anymore. Without the Double White, you'll just be moving so slow, but with the Double White activated, you'll be as fast or even faster than the movement of an SnS user!

When compared to the Hammer, the HH is stronger in terms of exhaust damage which means you'll be making monsters fatigue faster the more times you hit it on the head. Remember that fatigued monsters lasts longer on traps which means more damage can be dealt in just a single trap! The fatigue status on monsters give off "tired"openings so always take advantage of that and pound away to get a good KO.

Know the songs of the HH you're using because the song it has differs from every other HH. Check out the songs and pick which of those would benefit you most in certain situations. The buffs except for the Double White, affect the whole hunting party!

These are just examples of  how awesome the buffs the HH has:

  • Attack Up
  • Defense Up
  • High/Low Grade Earplugs
  • Infinite Stamina
  • Max HP up
  • Healing
  • Sonic Bomb effect
  • Negate mud/snow
  • Negate Blights
  • Raise certain element tolerance
  • Wind Proof
Just by looking at the song effect the HH has, you'll know how big of an impact it has in a hunt and you can even extend the effects using the skill Horn Maestro! The HH has no guard but it contemplates with it's vast array of buffs so don't forget to sing those cool tunes during monster openings.

*The attacks of the HH always have super armor*

The HH is like a support, high DPS weapon capable of many things. Don't be affected by what others say about your preferred weapon, like the HH, many people think the HH is a weapon only used for its buffs but in fact, the buffs are just the extension of the HH itself. Hope I've helped you in giving a good look at the HH, if so, grab one and let's sing to victory. Happy hunting!

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Monday, May 18, 2015

MH4U: Lance Overview!

(Image from MHwikia)
The Lance! A chivalrous weapon that endows the bearer great fortitude! The Lance is a weapon that revolves around counters, guarding and evades. The simplicity of its attacks cover more ground than that of what you think! Just know when to squeeze in the Counter Guard and you'll be fine, but if not, you'll pay the price.

The Lance always combos by three's making the the third attack the strongest of the three but among the attacks it has, the fully charged Counter Guard (R+A) has the strongest damage and it can also be used to counter monster roars. The attacks the Lance has are quick and easy to use and dishes out a lot of damage in the process. Whether you're using element, status or just plain raw, you'll still be doing high damage. Be wary of online play as the Lance does not have any super armor (except for the Counter Guard). This means you'll be tripped when a fellow hunter "accidentally" hits you.

Though you can only walk when unsheathed, you can evade consecutively for three times making good use of the Evade+ skill which is great if you're play style revolves around Evade Lancing. Of course you could always rely on the guard it has since the Lance has one of the most sturdiest shields in the game (Along with the Gunlance and the Overcharged Charge Blade's shield.) so the Guard+ skill is recommended for those that like to counter with the Counter Guard. You can even pave a way forward while guarding which is called Guard Advancing (Forward+R+X) and turtle your way towards the monster. The Guard Up skill is good for certain conditions because it allows you to block attacks that couldn't be blocked before like the Gravios's Heat Ray.

*You can chain the Guard Advancing with evading as long as you have enough stamina to do so. (New in MH4G/MH4U)

The trick to lancing is knowing when to unsheathe/sheathe because your mobility solely depends on your stamina due to that the Lance can only walk while unsheathed, so always unsheathe to close in to monsters quicker. You can also close in to a monster with your Lance Charge (R+X+A) to do a finisher (X or back+X to do a turn around finisher) or a jump attack (Forward+B and X after the jump) to mount the monster.

That covers most of what the Lance can do, I hope I've helped you in the way of lancing and don't forget to know when to counter! Hold those Lances up high and let's hunt! Happy hunting!

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Friday, May 15, 2015

MH4U: Gunlance (GL) Overview!

(Image from MHwikia)

The Gunlance also known as GL, is a weapon that combines lancing and explosions! The GL is a very fun weapon once you get the hang of. It may feel slow and cumbersome but once you get past that, you'll love the GL even more.

Like the Lance, the GL has an awesome shield that you can use to turtle yourself towards the monster. The GL and Lance shields are the strongest shields in the game. They can withstand almost any devastating attack that the game has to offer, add the Guard+/up skill and you're a walking tank!

The Gl is heavier compared to the Lance so you won't be doing any triple evasion by any chance but the GL's evades cover more distance. Being heavier means that the GL's motion values/attacks are stronger but do note that some of the attacks it makes leave you open like the Slam, it does high damage but the delay is just too much to make it economical so use this for big monster openings.

The unique thing about Gunlances are it's shelling type and level. Higher level means more damage and the level ranges from 1~5. Shelling does fixed damage, never think of shelling as a means for extending combos only but also another way to deal good damage as well. There are three (3) types of shelling and these are:

  • Normal - Good for Full Burst (+10% more damage) and has 5 rounds
  • Long - Good for Wyvern's Fire (+20% more damage) and has 3 rounds
  • Spread/Wide - Good for Charged Shelling (+45% more damage) and has 2 rounds. Has a wide coverage but eats a lot of sharpness. (Yes, shelling does consume sharpness regardless if you hit the monster or not.

*Full Burst - Press A after a Slam and you'll unload all your shells instantly! Damage depends on shelling type and level.

*Wyvern's Fire - R+X+A when you've unsheathed your GL or after a Slam press X+A, and you'll perform a huge explosion that does multiple hits. Damage depends on shelling and weapon type.

Note: Wyvern's Fire Damage for Normal and Spread/Wide
  • Level 1 - 120
  • Level 2 - 135
  • Level 3 - 160
  • Level 4 - 180
  • Level 5 - 200

*Charged Shelling - R+A charges your shots and deals more damage. Spread/Wide gets a ridiculous +45% more damage when charged while the Normal and Long gets +20% only.

The X+A attack or the Upswing (Don't worry, you wont be sending your teammates flying with this), is your best fried when ending combos or quick-hitting while the forward+X is a good way of closing in distance and both these attacks do good damage in the same process.

The GL lacks the super armor ability, so watch out for other players attacks as they will trip you and cause you to break your attacks and leave you open for monster attacks.

The Gunlance may seem to be a difficult weapon to wield but put in some heart and dedication and you'll have fun demolishing monsters with ease! Guard's up Gunlancer! And let's do a bit of hunting shall we? Happy hunting!!

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MH4U: Insect Glaive (IG) Overview!

(Image from MHwikia)

The Insect Glaive or IG, is one of two new weapons introduced in MH4U. This weapon is complex in a lot of ways that not only do you upgrade the Glaive, you also have to feed your Kinsect food that raises their stats and characteristic. This means that you are in charge of how your bug grows and what kind of ability, movement speed and damage it does.

The most important thing to master first is your Kinsect/bug. You have to practice getting the extract from monsters to get buffs that are key to the IG's performance. There are four (4) types of extracts you can get from large monsters and only one (1) from small monsters.

The four (4) extracts you can get are:

  • White - Increases movement speed and jump height
  • Orange - Gains the super armor ability
  • Red - Increases number of attack hits
  • Green - Restores a bit of health

The white extract can be combined with red or orange to get a compound buff which is called a Double Up. Here are the effects:

  • White + red = Increases movement speed and jump height, adds 20% more attack and adds more hits to attacks.
  • White + orange = Increases movement speed and jump height, adds 6% more def with super armor and you gain the Rock Steady ability.

Double Up sounds nice right? But wait till you know what Triple Up or Golden Man does! It's the combination of all three (3) extracts and the buffs are:

  • 25% more damage
  • 8% more defense
  • Rock Steady
  • Increased movement speed
  • Increased jump height
  • Lasts up to 60 seconds!!

When you use the IG, always fight with at least the red extract. This makes your damage output higher, it's like the DB's Archdemon mode (Check out my DB overview by the way if you're interested ^o^) which grants you several buffs! That red extract is a must for doing high damage with a lot of combo strings. The most commonly used combo is the X, X, A because you can easily chain pretty much anything and does a lot of damage!

The special abilities of the Kinsect can even extend your Triple/Double Up time or may even give you more damage and other good stuff! So always check the ability of the bug before evolving it. Practice getting those extracts and love your Kinsect! Grab your IG and let's jump off to a good hunt shall we? Happy hunting!!

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Relic Weapon! MH4U! (Dual Swords,DS)



Okay, I guess I've found a good ice relic DS from a level 136 Rajang. I'll just make more of these so you guys have a basis for knowing just what type of relic you should invest in because you need a ton of caravan points to upgrade them ranging from 11,000+ points per level.

(Image from MHwikia)
Appearance: Orange Blizzarioths
Sharpness: 30 hits of white or 30 hits worth of purple and 60 hits of white with Sharpness +1
Element: 350 Ice
Affinity: +35%
Attack: 406
True attack value: 290
Defense: +0
Slots/Decorations: +2 Status resist
Rarity: 9

Since there is no need to Awaken the DS, you can focus on other types of skills like Evasion +1 or maybe some HGE (High Grade Earplugs) etc. the choice is yours!

The armor set I use for this weapon is my generic blademaster set which is:

Latent power +2
Honed Blade
Razor Sharp
Evasion +1
Mounting Master

Since it has a high ice element, you can even use Ice Attack +3 for those monsters that are susceptible to ice (i.e. Rajang, Teostra, Seregios) with a good ice charm, but sadly for me, I don't have such a charm.

I had a hard time deciding if I would want to use my resources to max out this DS because I don't have a lot of materials for upgrading. With a little bit of test run and a lot of time trying to solo a 136 Rajang, its performance made me upgrade it. I also checked the DS weapon tree and saw that there wasn't much of ice elemental DS to choose from so this is another good reason to add this to my arsenal.

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Thursday, May 14, 2015

MH4U: Long Sword (LS) Overview!

(Image from MHwikia)

Long Swords or LS is a weapon that infuses skill and spirit! But must be handled with care when playing online or with others. The LS can't block but you can delay your evade out of an attack animation making use of the Evade + (Most notably just Evade +1) skill worthwhile. The combo system for the LS revolves mostly for the damage multiplier it'll get from the Spirit Gauge located at the top left corner under your stamina bar.

The LS motion values for attacks may look weak when compared with other weapons but like what I said earlier, the LS is bound by spirit! When you fill the gauge by attacking the monster with X & A attacks, it'll light up and give you 5% more damage. This gauge allows you to do the Spirit Combo which is R, R, R, R. The gauge depletes by itself or when using an R attack so always keep an eye on that gauge!

The final hit of the Spirit Combo the Roundhouse, when it connects, it'll make the LS glow from white-yellow-red for each Roundhouse you do to a monster. The color of the glow depicts the damage multiplier you'll have.

White is 5% more and lasts for 6 mins
Yellow is 10% more and lasts 4 mins
Red is 30% more and lasts for 2 mins

See the jump in damage for red?

Also, when you hit the monster with the center of the LS you do 12% more damage as well! So to sum that up, you have your multiplier of 1.12 x 1.05 x 1.30 whilst in Spirit Mode with red glow! Once the red glow goes away, you'll have to build up that gauge again. Sounds like a lot of work right? But it's not actually that hard to build it up again, why you ask? That's for the Fade Slash to answer.

The LS has a Fade Slash X+A that you can do in mid combo. You can either fade sideways by holding the analog left or right or just go backwards like a normal Fade Slash. This is key in positioning yourself out of harms way or you can press R to do a close-in Upward Slash that combos straight to the 3rd Spirit Combo (which is the 3-hit attack) and do a Roundhouse afterwards. This is why it is a lot easier building up your Spirit Gauge again and again through out the fight.

Reposition yourself, exploit those openings and combo away! I'm sure you'll be doing quick work of quests! So hone those LS skill of yours and let's hunt! Happy hunting!

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MH4U: Charge Blade (CB) Overview!

(Image from MHwikia)


The Charge Blade! One of two new weapons in Monster Hunter 4 Ultimate. This weapon serves as a heavier version of the SnS and has the ability to morph into an oversized Axe just like the Switch Axe!

The power of the Charge Blade is yes you've guessed it, comes from a lot of charging! Charge up to either yellow or red to reload 3 or 5 phials respectively and you can release these charges for tons of damage done by its Axe mode!

Or maybe even use these phials to overcharge the Shield to make it glow red meaning you're doing more damage in Axe mode, about 20% more!

The shield's guard also improves once it glows red which is now equivalent to that of the Lance instead of the Great Sword.

The Shield Thrust also uses the effect of the phial without wasting a single phial! So don't forget to charge that shield up! You can charge the shield up by cancelling the Ultra/Super burst by pressing R at the start of the animation.

You can overcharge the shield by:

Sword Mode:

X, X+A, X+A, R

Axe Mode:

X+A, R
A, A, A, R

When unsheathing: 

R+X+A, X+A, R

The Charge Blade's attacks can be chained by pretty much any attack it has, whether morphing or just the standard attack it poses no problem to do a lot of hits. Either a KO or an elemental phial CB are both strong in their own category so don't worry about the phials as they are a source of complimentary damage to the CB.

Now we go to Guard Points. Guard Points are attack frames in specific CB animations where you can block and can cancel out to a Super/Ultra burst. The Guard Point block also has the effect of the phial like the overcharged Shield Thrust making use of free phials at the same time while blocking! This is more of an advanced technique so a lot of practice and patience should be invested in but the results are very satisfying.

Me, as a fan of the SnS, I like the CB and I'd also like to help you guys in using different weapons to expand your play style. So charge up your CB and let's hunt some monsters shall we? Happy hunting!

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Wednesday, May 6, 2015

MH4U: Light Bowgun (LBG) Overview!

The LBG offers versatility with it's mobility and status inducing perks along with a good damage output due to its Rapid Fire capability. You can run and shoot, do sidesteps after shooting and even reload when jumping off ledges. Some may say that the LBG lacks power, but when you use the correct bullet type for monsters, you'll know that this weapon will deal tons and tons of damage to it.

(Image from MHwikia)

What you must always consider when picking an LBG:

1. Type of ammo it can Rapid fire.
2. The amount of ammo it can Rapid fire.
3. Types of ammo it normally uses.
4. Taking the limiter off or just leaving it be.
5. Recoil and Reload speed.
6. Deviation.
7. Ammo per reload (Magazine)


Rapid fire is a good way of dealing damage, but it does anchor you on the ground a bit so be sure to optimize your distance and position. (The skill Bonus Shot adds 1 more shot to your Rapid Fire)

Do note that when the screen shakes, you are doing optimal hunter to monster distance ratio which means your shots are doing 100% damage always. Being too far or too close may just take your shot's damage down to 60% or maybe even less.

Rapid firing pierce shots always has a short recoil after so watch out for that! Always remember that the Recoil Skill can't reduce the recoil from Rapid Fire shots.

Types of Recoil for Rapid Fire:
1. Low - No delay after shots (Mostly Normal)
2. Moderate - Short delay after shots (Mostly Pierce and Pellet)
3. High - (Mostly Crag, Cluster and Dragon)

If you have the option of using para/poison/sleep, use them to add more strategy to your LBG gunning (i.e. sleep shots for sleep bombing). Level 2 status shots almost always has a bit of recoil so be wary of that.

Elemental shots on the other hand are good if the monster is susceptible to elemental damage. Check out the damage chart on other websites to know which body part to hit with Elemental shots.

For rarity 6 or higher LBGs, you can take the limiter off. This enables you to load all your available ammo (X+A) to your gun and you can freely switch to whatever ammo you want without losing the previous ammo beforehand. Sounds great right? But there is a disadvantage, you lose the Rapid Fire ability so only remove your limiter to certain conditions.

Tip: The "average" recoil affects Pierce shots like the HBG. Getting the skill Recoil +1 or customizing your LBG with a silencer changes the "average" to "some" taking out the unwanted recoil animation. Though you can't put a silencer and power barrel at the same time, choosing either of the two will always help you so don't forget customizing!

Even if your LBG says "slow" on the reload description, it's still a decent reloading speed. But when it comes to "very slow", this'll be very annoying and unbearable so be sure to equip the skill Reload Speed +.

The Deviation like the HBG, can be troublesome if your deviation description is both LR(left and right). Invest some points (if you want) to the skill precision and you'll eliminate the deviation straight away!

Ammo clips of 5+ shots are always good. This means you'll be spending more time shooting than reloading throughout the quest. The skill Load Up increases all ammo capacity by 1 (this is great for crag, cluster, dragon). 1 may not sound a lot but it'll really help you in the long run.

If you're doing a multiple monster quest, you'd better take the book of combos 1,2,3,4,5 and a lot of ammo combines so that you'll almost never run out of ammo. Never use the Normal level 1 shot, sure it's infinite but it is the weakest ammo in the game!

These are my LBG gunning tips and I hope it helps you in some form manner. Get your LBG, stock up some ammo and let's hunt! happy hunting!!

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Sunday, May 3, 2015

MH4U: The Hammer Overview!

The Hammer! It truly is Hammer time when this weapon is wielded properly and is widely wanted by online groups (and also solo) because of its ability to KO monsters. How to KO monsters? hit them in the head, sounds easy right? No, it takes practice and dedication to pinpoint hit the head constantly to get those KO's in.

(Image from MHwikia)
The Hammer always packs a punch and does a lot of impact damage and KO/exhaust as well. Most notably the Charged Uppercut of the Hammer does a fair amount of damage and a lot of KO for the fact of the matter. (Also launches fellow hunters)

It has limited range, can't block but it prospers well with damage dealing.

You as a hunter should know the weakness of your weapon and grow from there. The trick here is to know what kind of charged attack you want to do. Every kind of charge attack has its own use, time it wisely and I'm sure you'll get those KO's fast and easy.

The Super Pound is a level 3 charge which does a lot of damage but the KO isn't that high. This also knock around hunters so be careful when using this attack online!

Either you're using elemental, status or just a plain raw Hammer, you're still doing a lot of damage. One of the best Hammers the game has is the Seregios Hammer because it has high raw, purple sharpness, 15% affinity and it has the ability to restore sharpness by 1 when you dodge/roll. This is great if you want to go to an aggressive play style. But still, there are a lot of Hammers out there that are just waiting to be abused and I'm talking about relics and end game monster weapons (Fatalis etc.).

When you KO monsters, they tend to grow more resistant to it after every KO they get so be sure to get in all those nice Golf Swings for a perfect damage output.

You can charge the Hammer and move unlike the Greatsword, you can also charge then run off a ledge to do a Jumping Super Pound followed by either the Uppercut or Golf Swing depending on the charge level you used.

The combos you can do are:

X,X,X - Double pound then Golf Swing
A,X,X - Side slap, Single pound Golf Swing
R,X,X,X,X - level 1 charge followed by an upward hit then does the Double Pound Golf Swing

You can always charge right after the Golf Swing for extended combos and more chained attacks. The Spinning attack can be done if you do the level 3 charge while moving and you can follow it with a Golf Swing after 4-5 spins.

The unsheathing of Hammer can launch other players so you can either use this for party mounting or just have a great time launching your friends up in the air for no apparent reason. Hope this helps out and have fun hunting!

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